Innochat Archive

Is GAMIFICATION the Future of Innovation? w moderator @GrahamHill

Renee Hopkins's picture
Chat Date: 
Thu, May 12, 2011

This house believes that GAMIFICATION – adding game-like characteristics to motivate and reward engagement – is the future of innovation. Graham Hill will lead a discussion of the pros and cons during Innochat on Thursday, May 12.

Here's background from Graham.

For:

May 5 chat: 'A Common Model for Innovation' with Paul Hobcraft and Jeffrey Phillips

Renee Hopkins's picture
Chat Date: 
Thu, May 05, 2011

On Monday, April 25, Paul Hobcraft of Agility Innovation and Jeffrey Phillips of OVO Innovation published a Collaborative Innovation Reference Model.   You can read about it here.  They did so in the belief that innovation remains a cottage industry, restrained by the lack of a common approach or reference model.  This lack of a common model creates uncertainty for potential corporate innovators, who must

Crowdsourcing: Whose IP is it Anyway? Yours? Or the Company’s?

Gwen Ishmael's picture
Chat Date: 
Thu, Apr 28, 2011

Graham Hill (@GrahamHill) leads our next discussion on one of the most hotly contested topics around – crowdsourcing and intellectual property:

Improvising Innovation

Renee Hopkins's picture
Chat Date: 
Thu, Apr 21, 2011

Our guests for the April 21 Innochat will be Jordan and Amanda Hirsch of THINK IMPROV, who'll talk about how innovators improvise and how thinking like an improviser improves innovation. Here's how they describe what they'll cover in the chat:

Innovation’s Unintended Consequences

DrewCM's picture
Chat Date: 
Thu, Apr 07, 2011

The power of innovation is its ability to introduce change into stable systems. Sometimes that change will be fundamental and profound. When we work to design and implement our innovations how do we prepare for and manage fundamental and profound unintended consequences?

Multi-Level Games + Multi-Faceted Design Challenges

jkloren's picture
Chat Date: 
Thu, Apr 07, 2011

Thanks for the opportunity to create a short framing presentation for another exciting #innochat!

 

Here it is ...

 

http://slidesha.re/DesGames

 

The framing presentation gives some background and context for the questions.

 

For easy reference, here are the 3 big questions (or question sets):

1. When does a challenging design game stop being fun? How do we maintain engagement [during the design game] and drive great co-design?

Fail First, Fail Fast or Plan to Succeed?

Gwen Ishmael's picture
Chat Date: 
Thu, Mar 31, 2011

Fail First, Fail Fast or Plan to Succeed: Are Innovators Right to Idolise Failure in Innovation? Or Should They Focus on Success Instead?

Innovation Lessons from SXSW - Innochat March 24

Renee Hopkins's picture
Chat Date: 
Thu, Mar 24, 2011

We hosted a successful live Innochat on Mon., March 14, at the 2011 SXSW Interactive Festival. But that's not all that went on. SXSWi welcomed 19,000 participants, 10 locations, and hundreds of scheduled sessions in tracks ranging from business to journalism to design to social media. Parties hosted by established companies and startups alike offered chances to learn from each other. There are also two other SXSW components that happen during the same week -- the film conference and the music conference.

Business Model 101: Innochat LIVE at SXSW

Renee Hopkins's picture
Chat Date: 
Mon, Mar 14, 2011

NOTE: To see the live stream, go to http://www.ustream.tv and search for "Innochat Live" or just go to this link.

SxSWi InnoLunch - 3/13

Gwen Ishmael's picture
Chat Date: 
Sun, Mar 13, 2011

Inviting all Innocats who will be in Austin on Sunday March 13 to an InnoLunch. We'll meet at noon at the legendary Threadgill's North for food and fun.

Please reply if you'd like to join @Renee_Hopkins @DrewCM @Brioneja and me - should be a great time!

See y'all soon,

@Gwen_Ishmael

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